>>Essays<<
Generalization of the Configurable Being:
D&D, Video Games, RPG Elements, Facebook.
In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games.
Eds. G. Voorhees, J.
Call and K. Whitlock.
Continuum Books, February 2012.
Interactive Time and “Real Time” in Software and Society
Spectator (USC) 30.1 Spring 2011
Playing with Game Time: Auto-Saves and Undoing Despite the ‘Magic Circle’
Fibreculture 2010
>>Book Reviews<<
Lance Strate's On the Binding Biases of Time: Essays on General Semantics and
Media Ecology
Kronoscope Fall 2012
Christopher McGahan's Racing Cyberculture
NM&S 2010
Steven Shaviro's Without Criteria
Third Text 2011
>>Selected Conference Papers<<
Racial Formation in Games: Race’s Failure to Appear in Video Games
PCA/ACA, April 2010
Ctrl-Z: The Undo Function in Games
PCA/ACA, April 2009
Temporal Functions Besides Timelines
Film & history, October 2008
>>Some Seminar Papers<<
Accounting for Time in Time Travel
June 2008
Traffic Report Empowers Commuters
March 2008
Hostage Taking Terrorism: 2 Gazes
December 2007
Biopolitical Informatics: Subjugated Data
March 2007
Computer Gaming as a Form of Experience
December 2006